We're less than a week away from the launch of Rift, and I have to say, despite bashing their advertising campaign, I'm actually pretty optimistic about this game's success. This is the first time I've been optimistic about an MMO's launch since LOTRO, and the first non-franchise MMO I've ever had hope for. So best of luck, Trion! Fight the good fight, dodge the shadow of the WoW colossus, and try to convert as many tourists as you can. I'm rooting for you!
Showing posts with label Rift. Show all posts
Showing posts with label Rift. Show all posts
Wednesday, February 23, 2011
Tuesday, February 15, 2011
Established Mythos: Sales Boost or Blood in the Blogwater?
I plan to write an article later on the modern information cycle and its relevance (and detriment) to the video game industry. For now, suffice it to say that between the intensity of the blogosphere and our almost constant connection to the web, there is an unprecedented amount of analysis, scrutiny and mudslinging that takes place when even a tiny bit of information about a game is released. This is particularly destructive to MMO’s, who naturally have a longer development time and thus more time for each bit and beta to be blown out of context and proportion.
The effect is worst for MMO’s based on established franchises. If you hear that a game called Rift is coming out, and hear nothing for three years, how much would you have been able to criticize or speculate on (actually maybe a little bit, if you’re anything like me)? On the other hand, if you hear that a Star Wars MMO or a Warhammer MMO or a Star Trek MMO is coming out, every moment of those three informationless years will be filled with speculation, naysaying and high expectations.
My point is, the MMO market seems unusual in that an established mythos gives little benefit to sustained sales, since it raises expectations and allows for a much longer window of naysaying. A game with an unestablished mythos may have weaker initial box sales, but it won’t have to fight the negative tidal wave to hold subscribers.
Let’s hope this is true in another market!
Edit: Just to preemptively clarify the links, Ravious is scrutinizing and analyzing, not mudslinging. And I agree with Syp.
The effect is worst for MMO’s based on established franchises. If you hear that a game called Rift is coming out, and hear nothing for three years, how much would you have been able to criticize or speculate on (actually maybe a little bit, if you’re anything like me)? On the other hand, if you hear that a Star Wars MMO or a Warhammer MMO or a Star Trek MMO is coming out, every moment of those three informationless years will be filled with speculation, naysaying and high expectations.
My point is, the MMO market seems unusual in that an established mythos gives little benefit to sustained sales, since it raises expectations and allows for a much longer window of naysaying. A game with an unestablished mythos may have weaker initial box sales, but it won’t have to fight the negative tidal wave to hold subscribers.
Let’s hope this is true in another market!
Edit: Just to preemptively clarify the links, Ravious is scrutinizing and analyzing, not mudslinging. And I agree with Syp.
Monday, February 14, 2011
Ad Nauseum: Rift
Labels:
Ad Nauseum,
MMORPG,
Rift
While most people are discussing Rift’s gameplay and lore, I wanted to touch on another aspect of the game that doesn’t bode well for its long term success. We who read blogs know about a game’s release long before the average gamer that relies on traditional media, so it’s easy for us to forget that traditional print and television ads are an enormous contributor to the success of a game’s launch sales. Trion has launched a multimedia campaign spanning television, internet ads and even comic book pages, all with the central tagline of “We’re not in Azeroth anymore”.
Now I’ll be the first to admit that these ads look pretty cool, with the tentacles of an enormous monster clawing its way into the world as the hero looks on. And on the surface the tagline seems like a good idea, because it could suggest that Azeroth was a boring and soft place compared to Telara, playing off of the phrase’s origin in the Wizard of Oz (Azeroth being Kansas, Telara being Oz). But I think this campaign could end up working against Rift’s success.
First of all, naming the world of the World of Warcraft is tacky and fanboyish, as they’re acknowledging WoW’s current dominance by relying on it's brand recognition for a clever tagline. Combine that with a famous phrase that has been copied ad nauseum, and they end up with a rather low class cornerstone for a marketing campaign.
This ad is also misguided because they’re stressing the point that this game is VERY different from the most wildly popular MMO ever. That might attract the minority of WoW players who are disgruntled with their current game, but fresh off the release of Cataclysm that minority has shrank significantly. The context of the tagline and imagery of the ad suggests that Rift will be scarier, more dangerous and more difficult than WoW, only further alienating a playerbase who has slowly dragged WoW down into becoming more casual and less difficult.
Finally, even the metaphor they’re using doesn’t bode well for them, since they’re comparing WoW to Kansas and Rift to Oz. I haven’t seen The Wizard of Oz in a long time, but I’m pretty sure Dorothy tours Oz (for less than thirty free days) then ends up back in Kansas. So it almost seems like Trion is inviting WoW tourists. Nice work, ad department. At least the art is cool…
Now I’ll be the first to admit that these ads look pretty cool, with the tentacles of an enormous monster clawing its way into the world as the hero looks on. And on the surface the tagline seems like a good idea, because it could suggest that Azeroth was a boring and soft place compared to Telara, playing off of the phrase’s origin in the Wizard of Oz (Azeroth being Kansas, Telara being Oz). But I think this campaign could end up working against Rift’s success.
First of all, naming the world of the World of Warcraft is tacky and fanboyish, as they’re acknowledging WoW’s current dominance by relying on it's brand recognition for a clever tagline. Combine that with a famous phrase that has been copied ad nauseum, and they end up with a rather low class cornerstone for a marketing campaign.
This ad is also misguided because they’re stressing the point that this game is VERY different from the most wildly popular MMO ever. That might attract the minority of WoW players who are disgruntled with their current game, but fresh off the release of Cataclysm that minority has shrank significantly. The context of the tagline and imagery of the ad suggests that Rift will be scarier, more dangerous and more difficult than WoW, only further alienating a playerbase who has slowly dragged WoW down into becoming more casual and less difficult.
Finally, even the metaphor they’re using doesn’t bode well for them, since they’re comparing WoW to Kansas and Rift to Oz. I haven’t seen The Wizard of Oz in a long time, but I’m pretty sure Dorothy tours Oz (for less than thirty free days) then ends up back in Kansas. So it almost seems like Trion is inviting WoW tourists. Nice work, ad department. At least the art is cool…
Subscribe to:
Posts (Atom)